

Lower values render faster but produce a more noisy result.Įxclude – Specifies a list of objects to be excluded from the VRayAO render element.Īffected by – Specifies a list of objects that affect the calculation of the VRayAO render element.

Subdivs – Controls the number of samples that V-Ray takes to calculate the VRayAO effect. For ambient occlusion, set this parameter to 1.0 to get distribution similar to the ambient lighting on a diffuse surface.įalloff – Controls the speed of the transition between occluded and unoccluded areas. The effect is that the dirt area is being narrowed closer to the contact edges. If the texture is black, a radius of 0.0 is used.ĭistribution – Forces the rays to gather closer to the surface normal.

If the texture is white at a given surface point, the full radius value is used. The texture intensity is multiplied by the radius to calculate the final radius at a given surface point. You can also use a texture to control the radius. Radius map – Determines the amount of area (in scene units) where the VRayAO effect is produced. Enabling Ignore invisible objects option also respects the Invisible parameter of V-Ray lights, causing them to be excluded from the rendering calculations.
