
“But I think that we got out in front of that really early with ‘Don’t f–k with the gameplay’ as our number one tenant, and that coincides with Raven’s mantra of ‘gameplay first.’” “I’d probably say regularly it was like, ‘Okay, is this going to make a fan pissed off?’” Pellas explained. Though remaking a modern classic would be like navigating a minefield, they had one guiding principal that made finding a clear path slightly easier (at least on paper): They had no intention of changing the way Modern Warfare actually played. No one at Raven was hesitant to take on the project, Pellas said, but it was daunting - and the studio was acutely aware of how the community might react, at least early on. “There’s actually a really healthy community out there, like 20,000 still playing on Steam pretty regularly. “There was a realization that this is freaking terrifying, because it’s not just important to us,” Pellas told Digital Trends earlier this month. Maintaining the original gameplay of Modern Warfare was Raven’s primary design pillar throughout the remastering process.
